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譯林版(2019)必修 第一冊Unit 4 Looking good, feeling good Project 教學設計

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譯林版(2019)必修 第一冊Unit 4 Looking good, feeling good Project 教學設計

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Unit 4 Looking good, feeling good
Project(教學設計)
I. Learning objectives
By the end of the lesson, students will be able to:
know about different aspects of a healthy lifestyle;
pick one aspect to research in groups;
design an app for the chosen aspect by group work.
II. Key competence focus
1. Know the importance of living a healthy lifestyle.
2. Know how to design an app about a healthy lifestyle.
III. Predicted area of difficulty
1. Search for information relevant to the chosen aspect.
2. Sort out the information and design the app.
IV. Teaching procedures
Step 1 Brainstorming
T has a free talk with students about healthy lifestyles.
T: Have you ever wondered about living a healthy lifestyle
S: Yes, of course.
T: What different aspects do you think a healthy lifestyle includes
S1: Doing physical exercise regularly.
S2: Eating a healthy diet.
S3: Avoiding bad habits.
S4: …
【設計意圖:通過師生間的對話交流導入本課話題。第一個問題引發學生對于健康生活方式的關注與思考,第二個問題讓學生通過頭腦風暴的方式列舉健康生活方式包括的諸多方面,為后續活動作好鋪墊。】
Step 2 Group division
Divide the students into groups and each group selects the aspect they are going to research.
T: Since you have come up with many aspects about a healthy lifestyle, choose one aspect and do research in groups.
【設計意圖:頭腦風暴之后,學生進行分組,每個小組選擇自己要做的方面。】
Step 3 Group discussion
After selecting an aspect, each group needs to design an app about it. Each app should include the following aspects: name of the app, purpose, target users, functions, contents and design.
Considering the possible difficulties students may encounter while completing the assignments, T can give some necessary guidance.
Make sure each group knows what aspect they are going to research.
Make sure each group member knows who they are working with and what work they are responsible for.
Go around and provide them with help if necessary.
【設計意圖:學生通過小組討論的方式確定有關健康生活的研究方面,再從六個子方面對app的設計進行合作。在這個過程中,教師要給予必要的引導,幫助學生更好地完成任務。】
Step 4 Research making
After class, students search for relevant materials, cooperate to design their apps and get prepared to show their apps.
【設計意圖:學生走出課堂,進行資料查找,通力合作,設計app,并為展示做好準備。】
Step 5 Sample demonstration
1. T gives a brief introduction to the various aspects of the app.
Name: “Easy Healthy Eating”
Purpose: To help people eat healthily by making all aspects of planning meals easier
Target users: People who do not know much about nutrition or who are too busy to spend time planning healthy meals
Functions:
Provide articles and videos about nutrition
Suggest meal plans
Record what you eat each day
Contents and design:
Nutrition class
Meal plan
Food diary
【設計意圖:從總體上介紹app的六個組成部分,為學生后面的展示提供示例。】
2. T presents the contents of the app in detail.
(1) Nutrition class
T: In this part there is much information about how to have a healthy diet. For example, there can be a quiz to see if one has healthy eating habits. There are some articles about nutrition, the importance of healthy eating and how to maintain a healthy and balanced diet. There are also some videos about healthy diet. All these information will be very useful for target users.
(2) Meal plan
T: In this part, some meal plans are offered and app users can also upload their meal plans.
(3) Food diary
T: Keeping a food diary helps give you an accurate picture of what you eat every day. It may be a good way to gain more control over your diet and give you some insight into what you’re eating and how it affects your health and lifestyle. Start keeping a food diary and you may be surprised at what you learn. In your food diary you can:
record everything you eat and drink;
write down accurate quantities;
write down the date, time and place you eat;
record how you feel after eating.
【設計意圖:本環節是app內容的具體呈現,為學生小組合作設計app提供參考。】
Step 6 Presentation
1. In this part, students come back to class with apps they have designed. Each group presents their apps and T gives criteria for evaluation.
Evaluation criteria for reference:
Yes No
Integration of the content
Practicality of the app
Relevance of the components
Students exchange their ideas in groups, make self-evaluation by the criteria and make improvements.
The whole class vote on the best app.
【設計意圖:本環節學生再回到課堂,展示自己設計的app,教師通過給出評價標準來給予必要的引導。】
V. Homework
Each group makes improvements to their apps.

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